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[D3D9] One Piece Pirate Warriors 3 shadow bug
For starters, thank you very much. Because it's thanks to this project that it's possible to fix many bugs that happen when using an AMD GPU in this game (in Treasure Events and Cutscenes). However, when DXVK corrects some things but shadows end up with bugs, as shown in the images I will leave below.
1 - https://i.imgur.com/meCJB9L.png 2 - https://i.imgur.com/6fEyFHp.png 3 - https://i.imgur.com/MR2R5wU.png 4 - https://i.imgur.com/txI0XS4.png
Software Information:
One Piece Pirate Warriors 3 - D3D9 DXVK-Async 1.10.1
System Information:
- GPU: RX 570 4GB
- Driver: 22.5.1
- Windows 10 21H2
Log:
Trace:
https://drive.google.com/file/d/1ocmehfbccW3f-HaQeuSOhJ4I_d9Swp2h/view?usp=sharing
I didn't put a trace because in it the problem does not reproduce.
That is normal and expected. The trace doesn't run with dxvk, it just tries to capture all directx api calls. The devs can then replay the trace on Linux with or without dxvk to look into the issue. So if you could make one that would be great. Just get ingame where it would normally reproduce.
I didn't put a trace because in it the problem does not reproduce.
That is normal and expected. The trace doesn't run with dxvk, it just tries to capture all directx api calls. The devs can then replay the trace on Linux with or without dxvk to look into the issue. So if you could make one that would be great. Just get ingame where it would normally reproduce.
All right then. I will post the trace in the main post.
Mkay i see the issue when i replay the trace. Haven't found any config options that affect it.
I updated my driver (to the beta versions) and updated to the lastest version of DXVK and i think the problem is gone. Thanks a bunch.
I still see it in the trace with dxvk master and a mesa git from yesterday. Do you have nvidia? It's most likely the same as https://github.com/doitsujin/dxvk/issues/1814 which is a amd d24 issue. Tho i haven't personally actually checked on Nvidia.
Might also be missing D24 dref clamping.