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3ds Max 5 fail to find d3d device
As odd of a program to test with this, I have 3ds max 5 as part of a toolchain for a game I'm modding. It runs well on windows, but only in opengl. The direct3d 9 mode fails to run, so I was hoping to use dxvk to force it. However, instead of just failing to start, dxvk causes 3ds max 5 to be unable to find a hardware device, and forces you to return to opengl. I understand if this is out of scope, but d3d is much more efficient, and would make workflow a lot easier. OpenGl's renderer crashes A LOT in windows 10.
Software information
3ds Max 5, Hardware Direct3d 9
System information
- GPU:GTX 1070 ti
- Driver:461.72
- Wine version: N/A
- DXVK version: 1.8.1
Apitrace file(s)
-3dsmax.exe.trace: https://mega.nz/file/C4AWWDAI#pkcILDF9MAvW_RTTV9Pk3fT5RQs8nLC9h9tZnLoaeVU
Log files
- d3d9.log: https://mega.nz/file/P4BwDRpA#9I6Wr14WbRfRoP88rAdMNGa1MeidaS_4mzi2uX7JrFw