dnqbob
dnqbob
Supersedes #21010, with more complex options and acceptable perf. There are more: -- You can set order to move close to target. (Hack: don't have to be Move order) --...
## About IssueOrderToBot and ExternalBotOrdersManager: The idea is: 1. When actors with `IssueOrderToBot` have certain condition, it can use `IssueOrderToBot` to **request bot player to give it an order**. (it...
Fix #21027. ~~Not tested but I think this is the right place to fix.~~ Tested. Harvester return to previous normal behavior.
`GrantExternalConditionWarhead` which has a small range has problem on applying to building. Use CA for example:  What we expect is: 
Testcase: use https://github.com/ABrandau/Shattered-Paradise-SDK/commit/368813f870745f58720ba646eaa14682d578ac97 (engine version 0741439dd6face978a46bf3b0e7a3e4f363280b2) 1. Choose map with cliffs 2. Use Mutant faction, build Queens 3. Make the queen spawn egg on cliff, wait for hatching 4. Build...
 Give better support for 3rd party mod.
Fix #20948 ## The 1st & 2nd commit: fix unit endlessly pathfinding when stuck on enclosed immovable actors before:  after:  Note: All 2 tests make stuck units attack...
~~[minelayer-test.zip](https://github.com/OpenRA/OpenRA/files/12848658/minelayer-test.zip)~~ [minelayer-test.zip](https://github.com/OpenRA/OpenRA/files/13259554/minelayer-test.zip) as test map.
This is a very impotant feature for ion storm weather making in TS mission. I personally don't want to make the WorldActor exposed directly to user becuase it is an...
 You can simply reproduce this bug by using units enclosed by laser fence to attack somewhere un reachable.