PreventTripwireDupe removes complete stack in the inventory
I have TripwireDupe enabled. When the player tries to place a tripwire hook against a trapdoor or even next to a trapdoor.
Is it really necessary to remove a tripwire_hook next to a trapdoor?
I noticed that the whole stack tripwire hooks is removed from the players inventory. I understand that the involved tripwire is removed, but why do the 63 other tripwires need to be removed from the inventory of the player?
Any update on this? It's still present. That the check is a bit rough, I fully understand. But why delete all remaining tripwires from the players' inventory?
IllegalStack version 2.8 is now out, if you are still experiencing this issue please open a new ticket.