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PreventTripwireDupe removes complete stack in the inventory

Open x1p opened this issue 5 years ago • 1 comments

I have TripwireDupe enabled. When the player tries to place a tripwire hook against a trapdoor or even next to a trapdoor. Screenshot_20200720_210420 Is it really necessary to remove a tripwire_hook next to a trapdoor?

I noticed that the whole stack tripwire hooks is removed from the players inventory. I understand that the involved tripwire is removed, but why do the 63 other tripwires need to be removed from the inventory of the player?

x1p avatar Jul 20 '20 19:07 x1p

Any update on this? It's still present. That the check is a bit rough, I fully understand. But why delete all remaining tripwires from the players' inventory?

x1p avatar Jan 26 '21 10:01 x1p

IllegalStack version 2.8 is now out, if you are still experiencing this issue please open a new ticket.

dniym avatar Jun 14 '23 21:06 dniym