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[v2.0.5] Svg not properly resized when passed to vg.loadPicture()
I am using flutter_svg to handle SVG files that needs to be resized before getting formatted as PNGs to be used as markers on GoogleMap (why GoogleMap doesn't handle SVG is beyond me, but not the topic of this post). Because I haven't find a way to convert an SvgPicture
directly into ByteData
with the ImageByteFormat.png
format, I'm doing a bit of a workaround by converting it into an Image first.
final width = 100.0;
final height = 140.0;
final svgPicture = SvgPicture.asset(
assetPath,
height: height,
width: width,
);
final pictureInfo = await vg.loadPicture(svgPicture.bytesLoader, null);
final image = await pictureInfo.picture.toImage(width.round(), height.round());
final bytes = await image.toByteData(format: ImageByteFormat.png);
final marker = BitmapDescriptor.fromBytes(bytes.buffer.asUint8List());
I follow what was recommended here. However, no matter what value I give to width
and height
, the file will be shown in its original size. As far as I can tell, the bytesLoader ignores the values passed to SvgPicture.asset()
and uses the one inside the file instead (see picture below).
I'm not sure if it's intended or not, but it's at the very least counterintuitive in my opinion.
@dugernierg
Did you find any workaround for this or maybe another way to implement it?
@HasanShaddadKangaroo I ended up parsing the svg string myself by doing the following steps:
- matched on
'height="(.*?)"'
,'width="(.*?)"'
and'viewBox="(.*?)"'
RegExps to find the existing values as strings. - did some
replaceAll()
on those strings to isolate the values then parse them as double. - did a replaceFirst on the same RegExps from step one to switch the old values by values*ratio:
replaceFirst(RegExp('height="(.*?)"'), 'height="$newHeight"')
- applied a transform=scale on all paths with:
replaceAll('<path', '<path transform="scale($devicePixelRatio)" ')
Applying the scale without modifying all height, width and viewBox doesn't work.
It's a 25 lines workaround that's blind enough to the SVG syntax for us to use, but it's also because we know how our SVGs are written.
I've forked the repo and made a hacky fix for that, I most likely won't create a PR unless Dan himself says otherwise - the reason being it most likely isn't a proper solution (but more of a workaround)
Import using:
flutter_svg:
git:
url: https://github.com/XperiTech/flutter_svg
path: packages/flutter_svg
ref: e969f6c510949eee75b3e93269411e8815fd1f45
(flutter_svg
also contains a ref
for vector_graphics
so it shouldn't be possible for me or anyone else to inject malicious code - you can also simply fork the repo)
The way you can use it is by specifying targetSize
:
await vg.loadPicture(
SvgStringLoader(svgString),
context,
targetSize: Size(80, 80),
);
the code inside will calculate how much it should scale each axis (width
and height
are taken from the svg file itself, while target is what you specify):
final double sx = targetWidth / width;
final double sy = targetHeight / height;
and then it will choose the smallest one to scale the svg:
_canvas.scale(min(sx, sy));
I've forked the repo and made a hacky fix for that, I most likely won't create a PR unless Dan himself says otherwise - the reason being it most likely isn't a proper solution (but more of a workaround)
Import using:
I think if you add some tests for this it would be a reasonable way to handle this upstream.
Some news about this ?
I solved it this way in my agony, I'm waiting for the error correction so that I can delete the seemingly unnecessary subsequent resizing.
static Future<ui.Image> imageFromSvgAsset(String fileName, {String? svgString, Size? size, Map<String, String>? replace, String? subDirectory}) async {
svgString ??= await readSvgString(fileName, replace: replace, subDirectory: subDirectory);
final pictureInfo = await vg.loadPicture(SvgStringLoader(svgString), null);
//https://github.com/dnfield/flutter_svg/issues/971
final image = await pictureInfo.picture.toImage(pictureInfo.size.width.round(), pictureInfo.size.height.round());
final devicePixelRatio = Get.mediaQuery.devicePixelRatio;
final targetWidth = (size?.width ?? image.width) * devicePixelRatio;
final targetHeight = (size?.height ?? image.height) * devicePixelRatio;
return await resizeImage(image, targetWidth.toInt(), targetHeight.toInt());
}
static Future<ui.Image> resizeImage(ui.Image image, int targetWidth, int targetHeight) async {
final recorder = ui.PictureRecorder();
final canvas = Canvas(recorder);
canvas.drawImageRect(
image,
Rect.fromLTWH(0, 0, image.width.toDouble(), image.height.toDouble()),
Rect.fromLTWH(0, 0, targetWidth.toDouble(), targetHeight.toDouble()),
Paint(),
);
final picture = recorder.endRecording();
final newImage = await picture.toImage(targetWidth, targetHeight);
return newImage;
}