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snapshot3D with webshot=TRUE is dangerous
Hello,
I had a big mesh. Maybe about 500000 vertices and 1e6 faces. It has multiple colors too. I ran snapshot3d
with webshot=TRUE
and this has frozen the laptop, completely blocked, totally irresponsive. I had to shut it down by brutally pressing the power button.
So I thought maybe a force
option would be reasonable in snapshot3d
, which whould be FALSE
by default. It would be ignored if webshot=FALSE
. If webshot=TRUE
and force=FALSE
and the mesh is big, no snapshot would be generated, instead a warning would be printed, something like "Your mesh is big and using webshot is not safe; use force=TRUE if you are sure you want to use webshot".
Now I don't know what would be the limit defining a "big" mesh.
- rgl Version: 1.1.15
- R Version: 4.3
- Platform: Linux Mint 20