David M. Lary
David M. Lary
Duplicating a cell selection, with rotation is now working for hex cells. https://github.com/godotengine/godot/assets/857742/ca8479a3-e32b-4fc5-9ed2-b7156f0f3a9f Updates: * GridMap: Add `local_region_to_map()` to get a TypedArray of cell indexes within given bounding box *...
Pushed Q/R/S axis editing: https://github.com/dmlary/godot/tree/hexgrid https://github.com/godotengine/godot/assets/857742/484dc061-63fb-4159-87a5-7cb8dbf7aea1
Hah, and I just saw there's a pending PR for this change already #18. Well, feel free to close this one as the other has support for both padding &...
Ohhh, yes! Zip files! GENIUS! [cube-with-bone.zip](https://github.com/bevyengine/bevy/files/13506446/cube-with-bone.zip) (also edited issue to add it up there too)
> Still not fixed? I'm not actively working on fixing this as it isn't immediately blocking me. Mostly I just opened the issue to document the behavior for anyone else...
> @dmlary I'm pretty new to Bevy and Rust, right now I'm trying to use shaders over 3d model. As I see I can't just add custom material to scenebundle,...