sio2
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A simple powder toy clone written in Rust with bevy.
So I tried to launch this on an ARM CPU and failed due to outdated libraries - [ ] Rendering doesn't work for some reason, but creating and simulating particles...
We could benefit a lot from the profiling introduced in 4.0.
disabling the rendering system with the field width and height set to 800 x 800 lets the demo run at 60fps, there's gotta be a better way to draw the...
- Add current velocity for each particle. - Add hardcoded constant acceleration. - Add hardcoded maximum velocity. - Apply acceleration to each particle, if it's falling down. - Loop through...
Particles with liquid behavior should allow other particles to swap places, effectively displacing liquids when solids are falling into them.
When on a flat surface, liquids shift to the left and then to the right side. Liquid particles are supposed to shift back and forth, but they get stuck on...