aframe-motion-capture-components
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Capture entity motions and replay them on other entities
When running with a-frame 0.9.0 I'm presented with this error: >aframe-motion-capture-components.js:1327 Uncaught TypeError: Cannot read property > 'updateControllerList' of undefined > at o.init (aframe-motion-capture-components.js:1327) > at o.module.exports.System (system.js:42) > at...
change tracked-controls to tracked-controls-webxr as tracked-controls doesn't have the updatecontrollerlist method it appears. this is currently breaking the aframe-machinima-testing library (https://github.com/wmurphyrd/aframe-machinima-testing). Let me know if there is anything I'm missing,...
Would be cool to have also sound recording for making a VR podcast or recording a VR meeting in the new Hubs VR space.
The current component does not provide an autosave function, despite the documentation of its existence. (If the functionality is used via the a-frame inspector saving the output is easy). See...
 Browser hangs at startup of page and scene cannot load due to error
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Looking into how best to do this (GZIP/binary/etc), but a raw 15-20 second recording with a camera and two hands is 2MB. For uploading to services like myjson.com or rawgit.com,...
..or `head` or `showDefaultHead` or whatever, so users can hide default pink box for the head with `headDummy:false` and use another model for the head instead
The spectator camera is being activated and set to 0,0,0 even when there is nothing being replayed. This ignores the existing userHeight default in the scene. I had to fix...
So instead of storing and replaying the user's movement and an avatar playing it after, can this be done in real-time? And if so, is there an example?