David Lechner
David Lechner
I think [Bricklink Studio](https://www.bricklink.com/v3/studio/download.page) is the easiest to use, but it tends to be missing parts. Philo has parts packs for the missing SPIKE and MINDSTORMS parts. For a more...
Unfortunately, Bricksmith hasn't been updated for recent versions of macOS. So LeoCAD is probably the only option. There are also ways to get unofficial parts in all of the programs...
> https://pybricks.com/projects/sets/mindstorms-ev3/home-bonus/dinor3x/ This page says: > NOTE: please add a Color Sensor to Dinor3x’s back or tail. It looks like there are 3 open pin holes on the beam at...
I totally agree that `ev3dev` by itself should no be used for package names or namespaces. Furthermore, I think you should make package names and namespaces part of the ev3dev-lang...
So, to use `ev3dev-lang-python` as an example, the [ev3dev](https://github.com/rhempel/ev3dev-lang-python/tree/master/ev3dev) folder should be renamed to `ev3dev-lang` since that becomes the module name. Also, the package name in [setup.py](https://github.com/rhempel/ev3dev-lang-python/blob/master/setup.py) should be renamed...
@WasabiFan is the node.js guy. It looks like maybe you are trying to install this on a Mac. It is meant to install on the EV3 itself.
Oh, wait. You are tying to run the autogen. I though you were trying to run the node.js binding. So never mind.
Do you have XCode command line tools installed?
Yes. Python has most recently been updated, so use that for your guide.
I don't see a problem with doing things this way. You should update http://www.ev3dev.org/docs/tutorials/using-ev3-buttons/ to explain how to accomplish the same thing without using an ioctl.