dlangBugzillaToGithub

Results 280 comments of dlangBugzillaToGithub

#### monarchdodra commented on 2012-12-21T07:34:14Z ````markdown > Ok I think there are two enhancements here, one for the simple ascii int->char, > char->int, and the other more complicated Unicode implementation...

#### monarchdodra commented on 2012-12-21T07:53:36Z ````markdown (In reply to comment #5) > > I'm wrapping up a revamp of std.uni that makes it piece of cake to create > character...

#### dmitry.olsh (@DmitryOlshansky) commented on 2012-12-21T08:00:56Z ````markdown (In reply to comment #10) > (In reply to comment #5) > > > > I'm wrapping up a revamp of std.uni that...

#### andrej.mitrovich (@AndrejMitrovic) commented on 2012-12-21T08:04:19Z ````markdown (In reply to comment #9) > int numericValue(dchar c) @safe pure nothrow What about int->dchar? We could call it toNumericChar or something, but...

#### monarchdodra commented on 2012-12-21T08:08:20Z ````markdown (In reply to comment #12) > (In reply to comment #9) > > int numericValue(dchar c) @safe pure nothrow > > What about int->dchar?...

#### monarchdodra commented on 2012-12-21T08:11:21Z ````markdown (In reply to comment #11) > > Aye, and given there are things like "1e12" I don't think packing it would work > any...

#### bearophile_hugs commented on 2012-12-21T09:54:26Z ````markdown Having functions in std.ascii (and elsewhere) seems acceptable. But I think the name of such functions shouldn't be too much long. to!int raises exceptions....

#### andrej.mitrovich (@AndrejMitrovic) commented on 2012-12-21T10:10:37Z ````markdown (In reply to comment #15) > Having functions in std.ascii (and elsewhere) seems acceptable. But I think the > name of such functions...

#### dmitry.olsh (@DmitryOlshansky) commented on 2012-12-21T10:20:15Z ````markdown (In reply to comment #14) > (In reply to comment #11) > > > > Aye, and given there are things like "1e12"...

#### bearophile_hugs commented on 2012-12-21T10:24:12Z ````markdown (In reply to comment #16) > Whereas if it threw to begin with you're forced to catch exceptions. There is no perfect solution. Exceptions...