Results 181 comments of Demyan Kimitsa

@themiswang Hey, it doesn't depend on way SDK is added. it related to flow of handling Mach messages: Crashlytics doesn't handle two NPE messages arriving same time (check description above)....

@google-oss-bot I had provided a sample to reproduce last week, check it above ^^^^

@morganchen12 thx for answer, here is another scenario that affects everybody: if crash happens right after `FIRApp.configure()` most likely it will not be detected as mach/signals handlers are not being...

@Berstanio will copy here for visibility, it seems that it is affected by this change in metalangle , that was included in 1.13.5 ```patch diff --git a/ios/xcode/MGLKit/MGLContext.mm b/ios/xcode/MGLKit/MGLContext.mm index baf3ea725..d439bad7a...

@Berstanio it fails on bit different exception (found device to run) 'Failed To call eglGetPlatformDisplay() - Metal is probably not available' terminating with uncaught exception of type NSException here is...

other logs: ``` [DYMTLInitPlatform] platform initialization successful MGLKViewController viewDidLoad Metal GPU Frame Capture Enabled Metal API Validation Enabled ``` will build `MetalANGLEKit` to see why it returns EGL_NO_DISPLAY, btw `eglGetError()`...

@Berstanio here we go, it doesn't passe ``` const NSUInteger iosFamily3v1 = 4; if ([device supportsFeatureSet:static_cast(iosFamily3v1)]) gpuFamilySufficient = true; ``` dumped all the list for you (iphone6, ios12.3): ``` Supports...

@obigu ios 15.3.1, SE2 ANGLEIsMetalRendererAvailable() == true had no chance to test CreateEGLContext() yet ``` Supports feature set 0 Supports feature set 1 Supports feature set 2 Supports feature set...

@obigu it depends on hardware, not on iOS version. Iphone SE2 (2020) has richer features set than mentioned iPad Air 2 (2014) seems Metal3 is required for Angle currently used.

it seems to be related to StoreKit2 bindings, can you please share gradle entries where do you use it from (e.g. version) ? Thx