keeperfx icon indicating copy to clipboard operation
keeperfx copied to clipboard

Sub dungeons could work better

Open GoogleCodeExporter opened this issue 9 years ago • 2 comments

"Sub dungeons", that is, parts of the dungeon separated by locked doors do
not work very well at times. It's evident for instance on the map in the
original DK campaign where you start with two horned reapers, each locked
into its own mini dungeon. Turns out they will rather starve to death than
visiting the hatchery available in their dungeon in some cases, complaining
about their lairs being inaccessible when they are not, and so on.

I'm not sure if this is a problem introduced with KeeperFX or if it already
was like this in original DK, I have no memory of it.

Original issue reported on code.google.com by [email protected] on 10 Apr 2010 at 6:39

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

I remember playing that level quite a couple of times in original keeper some 
years ago and I can confirm that sub-dungeons (as they were intended/wanted 
gameplay style) did work perfectly well.

Original comment by [email protected] on 28 Feb 2011 at 1:01

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

I checked Tulipscent and the Reapers both use their Lair and Hatchery, they also take their salary from their Treasure Room.

walt253 avatar Dec 20 '23 13:12 walt253