keeperfx
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Sounds reduce while observation
Greetings, I found the latest stable version sound bug when the observation is high. Maybe the bug reason is quantity of sound sources. Usual sounds (not messages) reduce their duration or aren't perform. This was discovered when several different noisy rooms were covered by the highest observation.
It is on purpose that when you are fully zoomed out, not everything plays since that would be too much and too weird. The sounds closest to the center of your screen will play the most.
It's a logical decision but the torture chamber sounds a bit funny in this instance.