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Events stop working

Open AdamPlenty opened this issue 1 year ago • 5 comments

I thought this had been fixed in https://github.com/dkfans/keeperfx/commit/358b141b3af6529f224b90e68190c048d68cf62c (#3465), but apparently not; it seems it only made it less likely. If a map is eventful enough, the game is eventually overwhelmed, resulting in events (such as payday, or a spell or room being researched) giving the wrong message, or no message at all. Also, the objective may disappear.

The log is flooded with event_update_last_use: Illegal Event kind 0 to be updated errors.

AdamPlenty avatar Nov 11 '24 21:11 AdamPlenty

This is the kind of weirdness that can happen:

image

AdamPlenty avatar Nov 11 '24 21:11 AdamPlenty

@AdamPlenty Have you managed to reproduce this issue recently?

Loobinex avatar May 07 '25 15:05 Loobinex

@AdamPlenty Have you managed to reproduce this issue recently?

I haven't tried, but I don't recall anything regarding events changing recently.

AdamPlenty avatar May 07 '25 16:05 AdamPlenty

@AdamPlenty Have you managed to reproduce this issue recently?

I haven't tried, but I don't recall anything regarding events changing recently.

#3941 was merged

Loobinex avatar May 07 '25 22:05 Loobinex

Not fixed, see: https://www.youtube.com/live/5ZCLcKAnx0U?t=1325s

Loobinex avatar Nov 13 '25 12:11 Loobinex