keeperfx
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TRANSFORMATION OF ONE CREATURE INTO ANOTHER
I would like it to be possible through a creature “power” to transform one creature into another.
Ideally, if a certain spell is cast, it would be possible to execute a piece of the map script. In this “piece” one could set different animation seti (modifying the part under [sprites] and the part [attributes] and the others, so as to change the creature. By timer of the script, it could then restore the original configuration.
I plan to implement this after/if #3751 is merged.