Creature behaviors and improvements
I would like to be possible add some actions to creatures.
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When a creature does nothing, it would be nice if it could use Relax or/and Smoke animations.
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If enabled the property in the CFG, the creature can capture a corpse or unconscious enemy creature and take it to the lair. (a) In the lair if the creature unconscious and is still alive kills it. (Or kill it an then carry to the den) (b) If it is dead it starts another animation (like Animation4 [eat it]).
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Some creatures kill unconscious enemy creatures (if configured).
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IF it is possible to provide the creature type with a “continuous” effect like Illumination. (The effects could be existing ones, like “armor” or “cure” but continue to manifest around the creature (if configured).
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Using the structure similar to that of training where 2 creatures if configured can be trained together, I would like this to happen for Smoke & Relaz instances as mentioned in (1) as well
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Creatures with SPECTATOR as a property and neutrals going about their business in the dungeon. Ideal for rats or other critters.
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Creatures that can only move on a certain type of tile such as LAVA and WATER (I think it is possible to use a damage effect given by the other types of tiles. So like it was a reverse of LAVA.)
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Give a Name to a creature from Script when adding it to the map.