keeperfx
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Extend NAVIGATE shot property with turning speed and target death settings
Regarding the NAVIGABLE shot property. Would like its properties extended to include...
- [ ] A property to set if the shot should vanish OR explode when the targeted creatures dies, or doesn't exist in the game space, like if the targeted creature is picked up.
- [ ] A property to adjust how slow the project turns to chase target, right now, it instantly snaps to target.