keeperfx
keeperfx copied to clipboard
remove remaining count fields
the count field at the top just causes confusion, so would be better if refactored away, and just counting the actual entries instead
- [ ] creature.cfg
- [ ] crstates.cfg
- [x] cubes.cfg #3181 3181
- [ ] keepcompp.cfg
- [ ] lenses.cfg
- [x] magic.cfg #3311
- [x] objects.cfg
- [ ] terrain.cfg
- [x] trapdoor.cfg #3182
Totally, on more than 1 occasion i forgot to update the count and wondered why my spell was not functioning.