keeperfx
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Campaign Intro
I would love to be able to explain the story of my campaign to players before they start.
Here's an example of a possible solution:
This area can also be used to explain campaign specific rules to the player. For example: Imps leave bodies, Beetles respawn.
lol ok
I'm not sure if it'll be possible to only show it when you enter the campaign, as opposed to every time you enter the overworld map screen 🤔.
My alternate solution was something like the following:
clicking on the i would take you to the campaign info page - which can hopefully just allow a long string of text:
My alternate solution was something like the following:
clicking on the i would take you to the campaign info page - which can hopefully just allow a long string of text:
That's a more practical solution, and the details can be viewed at any time. Maybe there can be a button on the overworld map screen?
@Spatulade I very much like that idea.
However, this issue is for an Intro, and what you suggest would not really be an intro but a separate info panel.
Maybe there is room for both? One where we can look at info about a campaign on the list, and one where we introduce the campaign when they start it. (I'm thinking of story lines)
@Spatulade I very much like that idea.
However, this issue is for an Intro, and what you suggest would not really be an intro but a separate info panel.
Maybe there is room for both? One where we can look at info about a campaign on the list, and one where we introduce the campaign when they start it. (I'm thinking of story lines)
Any news related to this project?
that first post by yani would can't be done like in the screenshot as it would exceed the 256 pallete
Or selecting a campaign leads you to this page: