keeperfx
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Auto aim picks up fainted creatures
This can be extremely annoying when you're trying to hit a legitimate target amongst one or more fainted creatures.
https://github.com/dkfans/keeperfx/blob/143dba0522b1e375dc701ea26473955c82b9bc5c/src/thing_creature.c#L3066
Looks like more rewriting needs to be done to fix this....
get_human_controlled_creature_target will be rewritten with #1640 but currently still contains a bug
get_human_controlled_creature_target will be rewritten with #1640 but currently still contains a bug
What sort of bug? I assume it's nothing to do with this issue?