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Play external sounds in levels

Open AdamPlenty opened this issue 2 years ago • 0 comments

E.g. with a PLAY_EXTERNAL_SOUND script command or something like that. This would allow players to have their own sounds without having to put them in sound.dat.

PlayStreamedSample could probably be used for this, but the problem would be finding the correct path.

AdamPlenty avatar Aug 05 '22 21:08 AdamPlenty