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Casting sight on marked low slabs causes graphical glitches
To reproduce:
- Add to the original campaign first level this script:
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,1) - Cast Sight east of the gold to see water
- Mark the water slabs so you remember where they are -> When Sight is finished, notice it now looks weird:

In the original game and the keeperfx 0.4.8 release this was not the case
The bug is bigger:
- Mark an unexplored slab for digging where you know is path, lava, water or any other low slab
- Cast sight of evil on it
- When sight of evil is done, the slab is concealed again, but the marking is now glitched.