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FlightGUI.FixedUpdate is expensive in saves with lots of vessels

Open JonnyOThan opened this issue 3 years ago • 1 comments

I was tracking down some performance issues and I noticed that FlightGUI.FixedUpdate seems to run for every vessel in the universe (and it's in FixedUpdate so it can run twice per frame). This amounted to about 3.5ms (7.5% of the frame) in a save with 250 vessels.

JonnyOThan avatar Jan 08 '23 22:01 JonnyOThan

Fixed by #151 and #154

siimav avatar Oct 16 '24 23:10 siimav