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Cannonball: An Enhanced OutRun Engine

Results 33 cannonball issues
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Previously, for the Pi4 optimized builds, only GLES2 cmake configs were present. This adds an OpenGL cmake configuration for the PI4, so full OpenGL (legacy GLX or up-to-date GLVND) is...

It would be really nice if there was a way to make Cannonball use a CRT shader so it would look as similar as possible to the real arcade cabinet...

Hi, Would you be interested by a MR that would improve the use of CMake in Cannonball? The current CMake scripts are not really well written and can result to...

I could volunteer for it... Think of it as like "FreeDoom"... Here's something to give an example: ![overlook](https://user-images.githubusercontent.com/33793273/138705905-74aeb077-fbdf-4e0f-a4da-c83a801b0387.png)

I'm not sure what triggers this issue, but it might have something to do with the connection between the game and my PS4 controller, both with and without DS4windows. Yet...

first thanks for your work maybe can add resizable windowed mode thanks

as a "feature" from the original game, the motor keeps audibly running at full speed after a crash, up until the car is back on the track. I suggest this...

Resolved segmentation fault in SDL2 audio due to potential pointer corruption when tick() runs concurrently with fillaudio() by adding a spinlock. There is likely a OS native threading method to...

Hello there! I've added wheel forcefeedback supportl for my linux Cannonball cabinet project. It works by scanning and detecting first force feedback enabled device and directly writting and ioctl-ing to...

Hi there, Just wanted to let you know that I developed a [cannonball fork](https://github.com/lopespm/cannonball) which allows it to be used as a library, this is, it builds a standalone executable...