Sound-Physics
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[1.12] Debug.log Error: Target node not found! org.orecruncher.dsurround.client.sound.ConfigSoundInstance
debug.log has this line when loading the game:
[Client thread/ERROR] [soundphysicsinjector]: Target node not found! org.orecruncher.dsurround.client.sound.ConfigSoundInstance
If this could help, this option in config enabled:
B:"Patch Dynamic Surroundings"=true
But Sound Physics working fine i guess, cant see actual issues. Through, want to know what this error means, and how i can fix it?
This means that the injector failed to find where it was supposed to inject in one of the Dynamic Surroundings patches although it's in the ConfigSoundInstance so it's not important. It doesn't really affect much, probably some stuff I overlooked. What version of Dynamic Surroundings are you running ?
What version of Dynamic Surroundings are you running ?
DynamicSurroundings-1.12.2-3.6.2.1