Contigo
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Current Issues for 1.11.2
Issues for 1.11.2 to be posted here:
Might have corrected the issue unless i created a new problem. Thoughts?
What went wrong: A problem occurred evaluating root project 'Contigo_1.11'. Failed to apply plugin [id 'cauldron'] Value is null Problem sits at
45 apply plugin: 'cauldron' in the build.gradle file
Santagithub suggested to look here https://github.com/SantaGitHub/Svarka
@djoveryde Doing a fix that @ASCIICat Did, will test with travis if it works out
@SantaGitHub All it seems to show is that cauldrons plugin was never added to that side, im fairly sure cauldron is what links the two together
@djoveryde look this repo
FAILURE: Build failed with an exception.
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Where: Build file 'D:\Users\djove\Desktop\Contigo Tests\1.11.x\Contigo\build.gradle' line: 83
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What went wrong: A problem occurred evaluating root project 'Contigo_1.11'.
Could not find method minecraft() for arguments [build_6513mulkgsy5dgf3k25fd0f48$_run_closure4@1282e98] on root project 'Contigo_1.11' of type org.gradle.api.Project.
- Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
As contigo and thermos heavily rely on cauldron, Me and Santa are now adjusting to a core with newer implementation, if youd like to help, let me know and ill add you to it
Presuming this is the one that someone else started from scratch? Would require a lot of coding to get both forge and bukkit working alongside each other
It is https://github.com/SantaGitHub/Svarka for 1.10.2 And https://github.com/CDAGaing/Svarka for 1.12.1
@djoveryde yeap. It is better to switch to this Svarka than to transfer thermos, to 1.8+ Much has changed in Forge on 1.8+ Almost everything is ready in this kernel. There it remains to add events for spawning mobs from mods.
- There is no sqllite library. Therefore, plug-ins, tied to the bd, will not be launched. Solved by a fairly simple patching.
- The absence of the class CraftCustomEntity (or CustomCraftEntity, I do not remember) does not allow loading the essence of the mod from the world. Accordingly, crash the server. From this it follows that at the moment, only modifications are launched without the addition of new mobs. The problem is solved by adding this class.
Is this actually loading the bukkit side of things as it doesn't seem to have any bukkit elements set up to load in?
Yes, there is Bukkit. It is simply not used as a module, but as a source code. because under 1.10.2 there are no source codes in the public domain
@SantaGitHub All that also remains for Svarka to be builds let is to fix patch errors on both build and for genPatches
To be buildable* Typo lol