Request to Implement RawInput for Input Capture in KeyboardSplitter
I would like to request the possibility of implementing RawInput as an input capture method in KeyboardSplitter, similar to how it's implemented in Keys2Xinput. Currently, when using the Interception driver in the "LowLevel" Input Capture Type, the program introduces input lag or delay, which causes a decrease in the polling rate of both the keyboard and the mouse.
The ideal situation would be for the program to function in exactly the same way as it does now, but with the RawInput method, which would avoid the input delay and polling rate reduction that occurs with the Interception driver.
As I am not a programmer, I am unsure about the level of difficulty in implementing this, but I would be extremely grateful if it were possible.