7DTD-ScriptingMod
7DTD-ScriptingMod copied to clipboard
Adds scripting support and other useful functionality to 7 Days To Die dedicated server
When exporting and importing land claim blocks, they should be properly saved and restored with an additional entry in the global LCB registry of `PersistentPlayerData`, so that the imported LBC's...
Currently the import command cannot import any trader-related content like vending machines. The export and import should support vending machines and other things that have `TraderData` in the `TileEntity`. This...
Currently, a prefab always gets imported from the given coordinate in directions north/east/up. It would be nice to change this to import a prefab into another direction. Makes alining a...
Original prefabs have loot placeholder blocks that get replaced with actual loot blocks upon world generation. The import command should do the same, otherwise because otherwise the loot blocks will...
This github should have an FAQ section
The most imortant game objects and their properties/methofs should be documented like an API.
There needs to be the possibility to trigger commands from the game chat instead from console. Multiple options to parse a chat message would be nice, like: - `startsWith "/home"`...
It should be possible to run scripts repeatedly based on timers, similar to a cronjob.
It would be nice to have an alias command that creates a command that executes another command with parameters. ### Examples Create an alias `minibikes`that executes `bc-le /type=EntityMinibike /1l`: ```...
I was asked by xorex for Python support. It should be doable as third scripting language, although not on short-term. For example with this library: https://pythonnet.github.io/