7DTD-ScriptingMod
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Beds replaced by dj-import command still show up on the map
An active bed that gets overwritten by dj-import still shows up as active on the map.
The bed should be correctly unregistered for the owner of it.
not sure if you've covered it yet, but there's also the land claims :)
if (blockValue.Block.IndexName == "lpblock")
{
GameManager.Instance.persistentPlayers.RemoveLandProtectionBlock(new Vector3i(x, y, z));
}
I'm guessing I need to add the bed removal too ;)