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Beds replaced by dj-import command still show up on the map

Open djkrose opened this issue 7 years ago • 1 comments

An active bed that gets overwritten by dj-import still shows up as active on the map.

The bed should be correctly unregistered for the owner of it.

djkrose avatar Sep 14 '17 14:09 djkrose

not sure if you've covered it yet, but there's also the land claims :)

            if (blockValue.Block.IndexName == "lpblock")
            {
              GameManager.Instance.persistentPlayers.RemoveLandProtectionBlock(new Vector3i(x, y, z));
            }

I'm guessing I need to add the bed removal too ;)

StompyNZ avatar Oct 31 '17 06:10 StompyNZ