Il2CppInspector
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How to dump internal Unity structures like GameObject and Transform?
Il2CppInspector is currently unable to dump field information for internal Unity classes (from namespace UnityEngine) like GameObject and Transform.
API reference for Transform class : https://docs.unity3d.com/ScriptReference/Transform.html
Extract from header dump output (il2cpp-types.h
) for Transform
struct Transform {
struct Transform__Class *klass;
MonitorData *monitor;
void *m_CachedPtr;
};
struct Transform__VTable {
VirtualInvokeData Equals;
VirtualInvokeData Finalize;
VirtualInvokeData GetHashCode;
VirtualInvokeData ToString;
VirtualInvokeData GetEnumerator;
};
struct Transform__StaticFields {
};
struct Transform__Class {
Il2CppClass_0 _0;
Il2CppRuntimeInterfaceOffsetPair *interfaceOffsets;
struct Transform__StaticFields *static_fields;
const Il2CppRGCTXData *rgctx_data;
Il2CppClass_1 _1;
struct Transform__VTable vtable;
};
The class is not present at all in types.cs
. How do I get the fields for objects like above?
Make sure to check the appropriate boxes in the Namespaces section