Jerome Humbert

Results 182 comments of Jerome Humbert

> which in turn means that we couldn't implement the serde traits. We already have the problem with deserialization though, where we need the type registry for example to correctly...

Yes I've switched to LLVM a few months ago with djeedai/bevy_hanabi#82 and things look good now. Thanks!

RenderDoc capture (1 frame) : [bevy_bug_shader_swizzle.zip](https://github.com/bevyengine/bevy/files/7697110/bevy_bug_shader_swizzle.zip)

I found a workaround by looking at `StandardMaterial` and `pbr.frag`. It seems `#[render_resources(from_self)]` is the culprit. Removing it and splitting into separate bindings make things work as intended, although the...

I don't think it is no, but I'd ask confirmation from someone with better understanding of the new renderer. @bevyengine/rendering-team ?

Thanks @zaycev. Do you have more info on how to reproduce? I'm afraid I can't do much as is. I'm also a bit surprised that neither the encoder not the...

Ok thanks. Wild guess, it sounds like there's a missing bounds check somewhere when some container becomes full.

Hi @sharkdp, thanks for opening this issue. This one has been on my mind for some time. Here's some context: - I wrote the original code. This dates back I...

I just tested and this works on `main` with latest changes. There were a bunch of bug fixes recently so I assume this was fixed among them. Closing for now,...