Jerome Humbert
Jerome Humbert
Yes I had to remove the inspector too, but I still don't see the other effects beyond the first one. I'm using the latest Chrome 116 to run the examples...
Thanks for the bug and repro. This made it immediately clear that the render shader, when using screen space size, ignores the `axis` attribute. This should hopefully be a simple...
There's actually 2 bugs. The other is that there's still a perspective divide. We can see that the particles at the back are smaller, although the code assigns a constant...
Yes, there's no particle sorting. It's unfortunately both a critical feature and something hard to implement.
Yes this is definitely your best bet. Sorry about that.
As a suboptimal but simple workaround, did you try with `HDR_COLOR` instead @Seldom-SE? `Attribute::COLOR` is stored as a `u32` (4 bytes) and unpacked with `unpack4x8unorm()` inside the vertex shader, while...
Thanks for the PR! That looks definitely very useful, and is something I'd like for all modifiers so we can finally properly serialize `EffectAsset` and users can start building collections...
Ok from [quick discussion on Discord](https://discord.com/channels/691052431525675048/749332104487108618/1123693750879801425) with Cart it doesn't seem like there's a better alternative at the minute, so I guess it's fine merging the current solution. I merged...
I'm so sorry, I merged a bunch of things I had locally and I made more conflicts 🤦♂️
Ok I fixed the issues on your branch directly. However I'd like to test the new example, but I can't do that until `bevy-inspector-egui` ugpraded. So leaving in standby for...