Lionel Landwerlin
Lionel Landwerlin
I didn't know that tool existed, would need to check. I don't know the status of validation layers for this extension, but I suppose it could be caught there too.
I think I just ran into another instance of this with a different title (Hellblade: Senua's Sacrifice) : https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110 Except this time I can't workaround it with a compiler change....
Well it sucks. With `descriptor_qa_checks` I cannot reproduce the problem anymore.
The Hellblade issue turned out to be an driver issue, fixed by https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275 Checking Age Of Empire 4 and will close if also fixed.
Confirm, AoE4 is also fixed for us. We have some rendering issue, but it's probably thing else.
> In general, the game seems to work, including online matches, however I noticed 2 issues: > > The first one is that the game gets stuck and ultimately crashes...
Thanks, slightly different backtrace, but still segfaulting : ``` Thread 8 "gamescope-xwm" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffe2ffd6c0 (LWP 506941)] wl_proxy_get_version (proxy=0x0) at ../src/wayland-client.c:2289 2289 return proxy->version;...
``` ==75299== Thread 10 gamescope-xwm: ==75299== Invalid read of size 4 ==75299== at 0x4860AB6: wl_proxy_get_version (wayland-client.c:2289) ==75299== by 0x4EE18CD: UnknownInlinedFun (xdg-shell-client-protocol.h:1175) ==75299== by 0x4EE18CD: frame_set_window_geometry (libdecor.c:278) ==75299== by 0x4EE2679: libdecor_frame_set_visibility...
Is there any workaround for this issue?
Partly, there are other issues.