diybl
diybl
> PCKLoader godot4 error;; Assembly.GetType(path) this objet is null
> I believe I have found a stable work around. This example below is setup to only load one specific mod (GameMod) but can be adapted to do more than...
> @diybl This issue is about C# in 3.x, which uses Mono, not .NET 6. The .NET 6 issue is being tracked in #73932. Are there plans to fix this...
void sendPacket(Uint8List data) { if (isClosed) { return; throw SSHStateError('Transport is closed'); } i add return before throw SSHStateError('Transport is closed'); and then temporary solve.