Cocos2d-X-plus-UIKit
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This project demonstrates how we can add UIKit components onto the scene created by Cocos2d-X.
Cocos2d X plus UIKit
This project demonstrates how we can add UIKit components onto the scene created by Cocos2d-X.
Youtube demo: http://youtu.be/KesskERGoM0
#The Magic Lies in #include "XBridge.h" #include "AppController.h" #include "RootViewController.h" #include "XBridgeTableViewController.h"
using namespace cocos2d;
void XBridge::doSth() {
id sth = [[UIApplication sharedApplication] delegate];
if ([sth isKindOfClass:[AppController class]]) {
XBridgeTableViewController *tempTableViewController = [[XBridgeTableViewController alloc] initWithNibName:nil bundle:nil];
tempTableViewController.tableView.frame = CGRectMake(100, 100, 200, 100);
AppController *controller = (AppController *)sth;
[controller.viewController.view addSubview:tempTableViewController.tableView];
}
}
#Screenshot
#Contact Email: [email protected]