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This C++ class helps processing CocosBuilder(ccb) files for your Cocos2d-X project.

Results 2 CCB-X-Reader issues
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Add code blow in your func applicationDidFinishLaunching(). CCDirector::sharedDirector()->setDepthTest(false); the same problem is here:http://www.cocos2d-x.org/boards/6/topics/5031

Change createCustomCCLayerClassWithName to this, any you can have a normal CCLayer in your cbb files ``` cpp cocos2d::CCLayer * CCBClassGenerator::createCustomCCLayerClassWithName (const char * classNameCString) { //When you have a "HelloWorld"...