RenderStream-Unity
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Unity integration improvements
This PR reworks many features of the RenderStream plugin for Unity. A highlight of the improvements:
- Integration with Cluster Display package to allow game state synchronization between leader and followers. Awaiting public release https://github.com/Unity-Technologies/ClusterDisplay
- Camera capture abstraction layer
- DX12 support (input and output textures)
- IL2CPP support
- Debug presenter (allows viewing the inputs or outputs on the render node's desktop).
- Fixed texture format for uncompressed formats (color space bug)