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Feature Request: Additional Keep Settings...

Open masterpowers opened this issue 8 years ago • 0 comments

I know we have keep settings for IV and V

ive have experience using this bot https://github.com/PokemonGoF/PokemonGo-Bot

that allows you to have keep settings for the following ...

I hope we can have something like this... Coz sometimes you need pokemon for attack only, then for defense, and for overall... right now i think it is for overall which is the V... but if we can break it down to submodules like IV, IVCP, CP, CP_EXACT, NCP, IV_ATTACK, IV_DEFENSE, IV_STAMINA, DPS, DPS_ATTACK, ATTACK_PERFECTION,DPS_DEFENSE, DEFENSE PERFECTION, HP and HP MAX...

Which can be Combined... so Each Keep Setting is Unique... Can can also be Overwritten for Specific Pokemon... This Feature is Great and we Should add it.. Coz this Bot, you Bot has the only Features that i wanted for travelling at varying speed based on the distance to the next waypoint... that can walk, jug and drive.. which is i think the best...

Hope we can add this feature, it will really kill other bots

{
            "type": "PokemonOptimizer",
            "config": {
                "enabled": true,
                    "// the 'transfer' parameter activate or deactivate the transfer of pokemons": {},
                    "// at false, no pokemon is going to be transfered, ever": {},
                    "// at false, you will still get the log information of what the optimizer": {},
                    "// would have transfered if the parameter was true": {},
                "transfer": true,
                    "// 'transfer_wait_min' and 'transfer_wait_max' are the minimum and maximum": {},
                    "// time to wait when transferring a pokemon": {},
                "transfer_wait_min": 2,
                "transfer_wait_max": 4,
                    "// the 'evolve' parameter activate or deactivate the evolution of pokemons": {},
                    "// at false, no pokemon is going to be evolved, ever": {},
                    "// at false, you will still get the log information of what the": {},
                    "// optimizer would have evolved if the parameter was true": {},
                "evolve": true,
                    "// Time in seconds to wait between two evolve": {},
                "evolve_time": 20,
                    "// the 'evolve_for_xp' parameter let you choose if you want the optimizer": {},
                    "// to use your candies to evolve low quality pokemons in order to maximize your xp": {},
                    "// at false, the optimizer will still use candies to evolve your best Pokemons": {},
                "evolve_for_xp": true,
                    "// the 'evolve_only_with_lucky_egg' parameter let you choose if you want the optimizer": {},
                    "// to only Evolve Pokemons when a lucky egg is available": {},
                "evolve_only_with_lucky_egg": false,
                    "// the 'evolve_count_for_lucky_egg' parameter let you define the minimum": {},
                    "// number of Pokemons that must evolve before using a lucky egg": {},
                    "// If that number is not reached, and evolve_only_with_lucky_egg is true, evolution will be skipped": {},
                    "// If that number is not reached, and evolve_only_with_lucky_egg is false,": {},
                    "// evolution will be performed without using a lucky egg": {},
                "evolve_count_for_lucky_egg": 92,
                    "// the 'may_use_lucky_egg' parameter let you choose if you want the optimizer": {},
                    "// to use a lucky egg right before evolving Pokemons. At false; the optimizer": {},
                    "// is free to evolve Pokemons even if you do not have any lucky egg.": {},
                "may_use_lucky_egg": true,
                    "// the 'keep' parameter let you define what pokemons you consider are the 'best'. These Pokemons": {},
                    "// will be keep and evolved. Note that Pokemons are evaluated inside their whole family": {},
                    "// Multiple way of ranking can be defined. Following configuration let you keep the best iv,": {},
                    "// the best ncp and the best cp": {},
                "keep": [
                    {
                            "// Following setting let you keep the best iv of the family": {},
                            "// the 'top' parameter allow you to define how many Pokemons you want to keep": {},
                            "// at the top of your ranking. If several Pokemons get the same score, they are": {},
                            "// considered equal. Thus, top=1 might result in keeping more than 1 Pokemon.": {},
                        "top": 1,
                            "// the 'evolve' parameter let you choose if you want to evolve the Pokemons you keep": {},
                        "evolve": true,
                            "// the 'sort' parameter define how you want to rank your pokemons": {},
                            "// Critera are sorted fro, the most important to the least important.": {},
                            "// Available criteria are:": {},
                            "// 'iv' = individual value": {},
                            "// 'ivcp' = iv weigted so that for equal iv, attack > defense > stamina": {},
                            "// 'cp' = combat power (can be increased with candies)": {},
                            "// 'cp_exact' = combar power (not rounded)": {},
                            "// 'ncp' (normalized cp) or 'cp_percent' = ratio cp / max_cp": {},
                            "// 'iv_attack' = attach component of iv": {},
                            "// 'iv_defense' = defense component of iv": {},
                            "// 'iv_stamina' = stamina component of iv": {},
                            "// 'dps' = raw dps based on the moves of the pokemon": {},
                            "// 'dps_attack' = average dps when attacking": {},
                            "// 'attack_perfection' = ratio dps_attack / best_dps_attack. Return same order as 'dps_attack'": {},
                            "// 'dps_defense' = average dps when defending": {},
                            "// 'defense_perfection' = ratio dps_defense / best_dps_defense. Return same order as 'dps_defense'": {},
                            "// 'hp' = current health points": {},
                            "// 'hp_max' = max health points": {},
                            "// Note that the more criteria you add to this list, the less likely Pokemons": {},
                            "// will be equals": {},
                        "sort": ["iv"]
                    },
                    {
                        "// Following setting let you keep keep the best normalized cp of the family": {},
                        "// That is the Pokemon with higher CP once fully evolved": {},
                        "top": 1,
                        "evolve": true,
                        "sort": ["ncp"]
                    },
                    {
                        "// Following setting let you keep keep the best cp of the family.": {},
                        "// But will not evolve it further (in favor of the best ncp)": {},
                        "// It will only applies to the family of 'Dragonite', 'Arcanine' and 'Muk'": {},
                        "// Other families are not following this setting": {},
                        "names": ["Dragonite", "Arcanine", "Muk"],
                        "top": 1,
                        "evolve": false,
                        "sort": ["cp"]
                    }
                ]
            }
      },

masterpowers avatar Aug 23 '16 01:08 masterpowers