dx12-game-programming
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Changing MSAA state will crash
Changing MSAA state using F2 will crash any sample. This is also an issue in the original C++ samples: https://github.com/d3dcoder/d3d12book/issues/3
Edit: The following pull request provided some fixes when it comes to handling MSAA, but the state change still fails when creating a new SwapChain.
Hello, my Msaa is still broken. Following this Answer another aproach for msaa swapchains is suggested. Do you think, implementing SimpleMsaa would work with your code?
Regards