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Removes: Mech Armor, Adds: Mech armor to Mech Components

Open githubuser4141 opened this issue 1 year ago • 4 comments

About The Pull Request

  • Removes all mech armor platings.
  • Attaches armor to a mech's component.
  • Light components are now EMP proof.
  • Some misc changes.
  • Deflections! Bullets hitting a mech have a tiny chance to ricochet off.

Why It's Good For The Game

Mech armor is now tied to a mech's component, this change was suggested at one point by Humon (?) on the discord, this makes finding a mech with combat components more value off the bat, it also better communicates to players what a mech's armor rating is.

Also adds deflections and directional armor - some components have reduced/increased armor at the back/front. Generally, light/industrial components have the same armor rating, sensors are weaker at the front, and combat-grade components (torso,legs,arms) are tougher at the front. Weaker bullets have a slight chance to ricochet off a mech's armor.

Testing

Yeah, about that..

:cl: by Frown_Town & SPCR del: Removes mecha plating. balance: Mecha's defense now relies solely on the mech's installed components, light components are (should be) EMP-proof, adds directional armour to some components, adds deflections/ricochets. /:cl:

githubuser4141 avatar Jan 18 '24 23:01 githubuser4141

Why is Light armor EMP proof by default?

thedarkcrusader avatar Jan 18 '24 23:01 thedarkcrusader

Why is Light armor EMP proof by default?

Why is Light armor EMP proof by default?

It replaces the ablative/EM-Proof armor plating that existed previously. Having it on a var also lets armored components have good resistance against lasers/plasma without it affecting EMPs..

githubuser4141 avatar Jan 19 '24 00:01 githubuser4141

Respond to my code comments please.

Overall I like the direction of this PR. Balancing seems all over the place, but I didn't see anything gamebreaking. The direction system will also help mechs feel both more powerful, but also easier to fell with good teamplay.

Responded, spcr updated - not sure if he got everything though, I'll ask about the explosions.

githubuser4141 avatar Mar 02 '24 21:03 githubuser4141

I think the conflicts are fixed?

githubuser4141 avatar Mar 09 '24 02:03 githubuser4141

@Humonitarian review again.

TheShown911 avatar Mar 15 '24 19:03 TheShown911

Update: Adds missing armor, don't know how I missed that. Changes some of the multipliers around, removes some unnecessary ones.

githubuser4141 avatar Mar 23 '24 19:03 githubuser4141