CEV-Eris
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Better shelter 2: Bluespace boogaloo
About The Pull Request
Resurrection of #8111 If no ghosts signed up for a disciple, Last shelter will teleport existing cruciforms. It will also rip cruciforms off of dead unrevivable bodies. Cruciform should not be inside one of blacklisted containers/machines (generally ones that can destroy cruciform) or in someone's inventory
Removed "Search" litany Added proc to check if atom is inside one of selected things
Special thanks to Humon, Handy and MLGTASTICa.
Why It's Good For The Game
Last Shelter matches description. Allows that gibbed cruciformed technomancer in the dark corner of engimaint to be saved. Guys whose whole shtick is being immortal now harder to kill.
Testing
cruciform on the floor, floor/bag, floor/bag/box, locker/bag/box, in hand, in pocket, in my bag, in my bag/box, locker/my hands, locker/my bag/box, every blacklisted machine, dead body, live body, hands of dead body killed and resuscitated disciple, deleted disciple, deleted cruciform
Changelog
:cl: balance: last shelter will teleport existing cruciforms if no ghost found code: added is_inside proc del: Search litany (now partly covered by Last Shelter) /:cl:
Makes Last Shelter behave as expected.
Its intended purpose is to provide church with new blood, not serve as a sethome location.
Allows that gibbed cruciformed technomancer in the dark corner of engimaint to be saved.
Make search lithany target cruciforms (with a ckey attached, so it doesn't target ones in the church for baptism)
This does follow Reere's document idea of letting NeoTheology members teleport in lost cruciforms. In fact its actually weaker, since this version requires the Last Shelter and his doesn't. Although,
Removed "Search" litany
Seems unneccessary.
@Mycah142
Its intended purpose is to provide church with new blood, not serve as a sethome location.
Maybe. But when description literally says: "Powerful scanner that can teleport a cruciforms of pilgrims lost in this sector of space." One would expect it to actually teleport actual cruciforms.
Well changing the whole way an artifact works (that impacts balance very much) because you got confused on how it works is kinda ~~gay~~ over-the-top, don't you think?
"Search" lithany is already powerful enough, both to find dead (to rescue) and living (for shits and giggles). If someone went through the trouble of cutting cruciform out then they deserve guarantee of that person being death - same deal of beheading people.
good PR, finally makes the last shelter feel finished and not half assed
Well changing the whole way an artifact works (that impacts balance very much) because you got confused on how it works is kinda ~~gay~~ over-the-top, don't you think?
"Search" lithany is already powerful enough, both to find dead (to rescue) and living (for shits and giggles). If someone went through the trouble of cutting cruciform out then they deserve guarantee of that person being death - same deal of beheading people.
Naw when it comes to The Immortality Faction they should be extremely hard to kill and keep dead short of atomizing the cruciform, sending it to deepspace or something equally drastic.
Plus beheading people isnt a guaranteed death, we stitch heads on bodies and revive them almost every launch
because you got confused on how it works is kinda ~gay~ over-the-top, don't you think?
I think that making thing's behavior match its description is right.
Otherwise its description should be changed to something like "Serves as a beacon for cruciforms sent from New Rome" or something. And that is gay.
I think that making thing's behavior match its description is right.
You edited the description.
the item whos purpose is to find lost cruciforms in middle of nowhere should find lost cruciforms in middle of nowhere.
You edited the description.
I didn't
Dumb idea, but would it be good if it was a device that "consumes" cruciforms and spawns inhabited ones? So rather than pulling cruciforms it pulls the soul into an existing cruciform
I was just wondering, what If there was an easy-ish way to prevent cruciforms from being effected by this, like using some tools on it. That way, if the the person was intentionally killed, it wouldn't be that hard to keep their cruciform hidden away, but if they just died from roaches in maints you could just teleport them back to the church.
what If there was an easy-ish way to prevent cruciforms from being effected by this
Like keeping it in your backpack, or melting it in any autolathe if you want to get rid of the evidence?
what If there was an easy-ish way to prevent cruciforms from being effected by this
Like keeping it in your backpack, or melting it in any autolathe if you want to get rid of the evidence?
I was thinking more like using a screwdriver and multitool on it to disable the teleportation, so the cruciform can still be manually recovered and fixed (Although "hacking" a cruciform with some basic tools might not fit in lore-wise)
NT would rather kill everyone within a 10 kilometer radius before ever allowing someone to "screwdriver" into the cruciform.
As I said, disabling cruciform teleportation is more than easy.
DevDel here and I approve this PR. The ways to counter this (inventory, blacklisted storage) are sufficient in my opinion to satisfy the balance criteria. Valo, an admin, also supports this PR.
On this basis, I request this be approved @Firefox13
Updated
Sure hope this works!