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Drugs call parent on affect_ingest(), removes duplicate definition of affect_blood()

Open RikuTheKiller opened this issue 2 years ago • 4 comments

About The Pull Request

I started wondering why hyperzine doesn't work on ingest, well, here's why.

/drug/affect_ingest() was not calling parent, meaning the affect_blood() called in /reagent/affect_ingest() was not getting called.

There was also a duplicate definition of affect_blood() for whatever reason, so I removed that.

Why It's Good For The Game

Fixes a long-standing bug (3 years) and removes an useless piece of code.

Testing

Compiles, no other testing done. This can't cause any new bugs. ...don't quote me on that.

Changelog

:cl: fix: Drugs work properly on ingest. /:cl:

RikuTheKiller avatar Apr 29 '23 23:04 RikuTheKiller

If you didn't test it it doesn't work

Firefox13 avatar Apr 30 '23 14:04 Firefox13

If you didn't test it it doesn't work

Wrong, also, draft cause I decided on possibly porting the WHOLE tg metab system

RikuTheKiller avatar May 01 '23 00:05 RikuTheKiller

My brain is going to be so joever after this...

RikuTheKiller avatar May 01 '23 00:05 RikuTheKiller

Also this might be a bad PR to implement, it nerfs drugs hard

RikuTheKiller avatar May 03 '23 08:05 RikuTheKiller