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Drink effects pt1

Open null-Aurelian opened this issue 2 years ago • 5 comments

About The Pull Request

Adds various effects to alcoholic drinks. Benefits are supposed to be thematic with the descriptions or names of the drinks. Effects are intended to be narrow in scope or require specific triggers so not to overlap too strongly with normal stims.

This is a draft to get feedback on ideas and to poll for other drink effects.

Why It's Good For The Game

Makes it so that club has more reason to make difficult drinks and for patrons to order drinks specific to their perks and context, even if they do not have a desire for those drink flavors.

Changelog

:cl: change: Devil's Kiss drink grants a speed boost if drinker is on fire change: Demon's Blood drink grants a 10% burn damage resist if body temperature is above 311K change: Aloe grants double sanity gain on ingest if the drinker has burn damage change: Amasec grants up to 15 Toughness if the drinker has the Gunslinger perk change: Hooch heals OXY at half the rate of tricordizine if the drinker is Alcoholic change: Moonshine heals like tricordizine for BRUTE and BURN only if the drinker is Alcoholic change: Beepsky Smash grants 15 ROB to characters with Survivor (IH job) perk, still stuns everyone else change: Singulo treats weakness for characters with Exotic Inspiration (TM job perk), adds weakness for everyone else /:cl:

null-Aurelian avatar Oct 11 '22 15:10 null-Aurelian

Sbiten/Moonshine could give TGH bonus to technomancers/alcoholics Toxins Specials could give COG bonus for scientists cuz' bomb Beepsky Smash maybe should not affect IH personnel and buff them too

Just don't add so it also checks antags because muh valid check

Firefox13 avatar Oct 11 '22 15:10 Firefox13

I can do that, but what is the reason for Sbiten? As far as I know it doesn't have any theming for alcoholics or technomancers. And yeah valid checks would be a dumb effect.

null-Aurelian avatar Oct 11 '22 15:10 null-Aurelian

Hard stuff. I'm just throwing ideas.

Firefox13 avatar Oct 11 '22 15:10 Firefox13

If that is the case I'll probably tie Hooch and Moonshine to the Alcoholic perk Technomancers should probably get some of the more interesting drinks

null-Aurelian avatar Oct 11 '22 15:10 null-Aurelian

Good stuff: I like the gameyfying drinks so people can actually think what they want to drink, IH preferring beepskies when choosing makes good impression for a Bartender that will make it for them, and people who are looking at this interaction

Neutral: Not all drinks seem to have effects, looking at changes. It's a good step forward towards arcade shit, still.

Complain: Potential issue - battle drinks. If people will start gulping a drink for a battle instead of stims, this may and probably will look weird and will solidify sweating ass playstyle to kill someone.

Potential but unlikely solution - long-lasting effects (+optionally not OP effects, so the drinks are the pleasant, but that will not be your primary focus in game), so people don't have an incentive to save a drink for emergency moments and instead drink it NOW, so for the next 10 minutes they don't need to worry about anything and won't need to sweat their ass

More likely solution - make drinks THAT HAVE EFFECTS turn into shit liquid if noone drinks them for [x] minutes, it was fresh, now it isn't, better drink it in the bar, while it's ready, or it will fucking die.

Suggestion:

Also just have fun with the drinks, DRG vibes.

Deal5 avatar Jan 18 '24 12:01 Deal5