CEV-Eris
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Artist Tweaks & Changes
About The Pull Request
- Artist toolmods no longer generate by stealing the skin of another toolmod ^ /UNFINISHED: NEED GUIDANCE ON HOW TO BETTER RANDOMIZE TOOLMODS/
- artist statues now no longer use the broken area_sanity component, meaning they will now actually influence the sanity of passerby
- artist statue descriptions now contain a small blurb hinting at their sanity effect
- adds artist armor, randomly-statted armor that can be crafted from new handcrafted armor parts (these are randomly made at the art bench) ^ /UNFINISHED: NEEDS SPRITES/
- Fixes a minor issue with workspeed reductions on tools appearing as positive.
- Adds a few art names.
Why It's Good For The Game
Replaces the inconsistent behavior on artist toolmods Gives a previously near-useless item(aside from guild money laundering) a function fixes broken sanity on statues
Changelog
:cl: add: artist statues can now influence the sanity of passerby(this was intended before but broke). This sanity effect is hinted at in their description. add: artist toolmods now have fully randomized stats. add: Artisan's Armor, random-stat armor that can be crafted with 3 of the armor parts created by artists balance: artist base insight bonus nerfed, artists now gain desires when making art which they can fufill for huge insight bonuses. Effects that would increment rest now give artists a small amount of insight fix: workspeed % reductions on toolmods now correctly display as reducing /:cl:
if possible I need a bit of help figuring out a better way to apply random tool properties to artist mods- The randomizer method is a little predictable, but this one isn't much better.
Letting artists rest the normal way is a bad change. They can already gain a lot of resting even with 25%, this would just let them go into crazy levels with the stat if they got an oddity.
Letting artists rest the normal way is a bad change. They can already gain a lot of resting even with 25%, this would just let them go into crazy levels with the stat if they got an oddity.
artists still cannot use oddities when levelling up. They also still cannot rest in the "normal way". This pr simply makes it so some things that would typically contribute to rest now contribute to insight instead for them- They gain small amounts of insight from resting actions, and gain considerable insight from fufilling desires, which they get each time they complete art
I may need to make this less of a disaster codewise. For now I might redo it with only the statue fixes.
bit of a mess, not currently prepped to fix it up yell at humon to fix artwork pistols if you see this