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Telescience shouldn't be able to steal faction relics so easily

Open greggbot opened this issue 3 years ago • 4 comments

Some notes on where each relic is coordinates-wise, a bit of math and some research and you can just grab any relic still in a case. This isn't fun, it's not engaging, and it makes what should be a challenge utterly trivial. Either the cases need telescience protection of some kind, or telesci should be removed outright. Honestly I prefer the latter, because I don't really ever see it used for anything other than thieving.

greggbot avatar Jun 01 '21 01:06 greggbot

Just purge moebius if you find out.

MLGTASTICa avatar Jun 01 '21 10:06 MLGTASTICa

when the case isn't open and it's missing it's pretty obvious who stole em and so it's good for causing faction conflict and gives people a reason to fight them. Also i like stealing the donut maker from IH with it, food for the masses.

Honestly101 avatar Jun 01 '21 12:06 Honestly101

when the case isn't open and it's missing it's pretty obvious who stole em and so it's good for causing faction conflict and gives people a reason to fight them. Also i like stealing the donut maker from IH with it, food for the masses.

Stealing faction relics should be a challenge, not a matter of a few button presses. Besides, it's entirely possible for a particularly vindictive scientist to use telescience to steal a relic and immediately deconstruct it, removing it from the round entirely, with the only way to prevent it being to preemptively take it out of the case and carry it around - this is obviously not ideal, especially since they're largely supposed to be for the entire faction's use, with a few exceptions (enricher, complicator).

To be clear, I have no problem with the idea of people stealing faction relics, but it should be difficult to accomplish. Telescience is just a bit of math, a few button presses and some notes you've made from floating around as a ghost, and bam, any spawned item in your hand. That's lazy, and doesn't really add anything worthwile.

I've NEVER seen telescience really used for more than retrieving items remotely. Occasionally somebody gets sent through but mostly it's just receiving items from a list of coords you are referencing. So I'm gonna propose a third potential change: remove the receive function. I've never seen that particular function used for anything other than theft, and dropping some kind of "operative" right next to a relic and forcing them to extricate themselves is far, FAR more fun and interactive than the relic disappearing suddenly with no warning.

greggbot avatar Jun 01 '21 18:06 greggbot

Dude, security of vast majority of relcis in game ranges from 1 normal window away from public to 1 wall. It's really far easier to actually break in and steal most of them than bother with telesci. At least moebius is doing something tangentially related to science instead of printing guns, that's a win in my book. There're still teleguns that allow you to steal them from afar with bit more inconvenience.

Omni44 avatar Jun 01 '21 18:06 Omni44