gamesdk-and-dispatch
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[Bug] Discord GameSDK LobbyManager OnSpeaking event only triggers for owner.
Describe the bug When in a Discord GameSDK instanced Lobby from the Lobby Manager, and you are connected to the Lobby voice, the OnSpeaking event only fires for just the owner of a lobby. Steps to reproduce Steps to reproduce the behavior:
- Create/Join a Discord GameSDK Lobby
- Ensure it can ConnectVoice
- Connect to the Discord Lobby Voice
- Observe the OnSpeaking event trigger only for the owner.
Expected behavior OnSpeaking Event should trigger for everyone inside the lobby voice chat.
Screenshots None.
Implementation specifics
- Language: C#
- Game Engine: Unity (As my 'Use Case')
Additional context This is still being tested for repro.