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[Bug] Discord GameSDK LobbyManager OnSpeaking event only triggers for owner.

Open Jump-Suit opened this issue 5 years ago • 0 comments

Describe the bug When in a Discord GameSDK instanced Lobby from the Lobby Manager, and you are connected to the Lobby voice, the OnSpeaking event only fires for just the owner of a lobby. Steps to reproduce Steps to reproduce the behavior:

  1. Create/Join a Discord GameSDK Lobby
  2. Ensure it can ConnectVoice
  3. Connect to the Discord Lobby Voice
  4. Observe the OnSpeaking event trigger only for the owner.

Expected behavior OnSpeaking Event should trigger for everyone inside the lobby voice chat.

Screenshots None.

Implementation specifics

  • Language: C#
  • Game Engine: Unity (As my 'Use Case')

Additional context This is still being tested for repro.

Jump-Suit avatar Jun 20 '20 10:06 Jump-Suit