gamesdk-and-dispatch
                                
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                        Lobby Search Distance of Global not working
Describe the bug
When setting the distance to Global in a lobby search query, it will not return a lobby created by a user in another region.
Steps to reproduce
- First player creates a lobby
- Second player in a different region sets the search distance to Global and performs a search
- Lobby count comes back 0
Expected behavior
Lobby count should come back 1 If both players are in the same region the count does come back 1.
Implementation specifics
- Language - C++
- Game Engine - No Engine C++ SDK Version 3.1.0
Additional context Add any other context about the problem here.
I can provide code for a minimum reproduction if needed.
This is preventing us from delivering a highly requested feature to our community. We'd really like some help with this.
Update: We've tried 3.2.0 and our problem persists
Due to the lack of response to this issue or the support ticket we filed a few days after opening this issue, we were forced to move to an alternate method for matchmaking.
However I will leave this issue open since others may come across the same bug.