discord-rpc
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[Request] trigger JoinCallback when the other user accepts the request, if the game client is connected to discord
Currently, if User A is playing and User B "asks to join," User A will hit accept in game and User B's discord client will have a prompt that says "launch game," even if the game is already running. Hitting launch game will trigger the JoinCallback, but shouldn't JoinCallback just be triggered immediately instead of asking User B if they want to launch the game, since it's already running?
This seems like a bug on our end.