Dirk Hoffmann

Results 244 comments of Dirk Hoffmann

Update: The new Headless app supports three test modes: - `headless --footprint` Prints size information about various ojects. In the past, I used to put too much data on the...

Featured by v3.0b1.

I just came across this tool. The concept is awesome!! I’m too busy to do a Mac port myself, but if someone takes the time, it would be fantastic. My...

I’ve dug a bit deeper into whether such an app is feasible on the Mac, and I’d like to briefly share my findings. **TL;DR:** Yes, it’s feasible (with some limitations)....

@Mausimus: Based on what you’re describing about Windows, it seems that implementing ShaderGlass functionality on the Mac is actually much easier. I’ve integrated ScreenCaptureKit into my demo app and now...

Still thrilled by the ShaderGlass concept, I have developed my prototype into a solid macOS app. It is called **RetroVisor** and already has its own [website](https://dirkwhoffmann.github.io/RetroVisor/). **TL;DR:** - It’s not...

v5.1 will feature improved REU timing:

Findings: To make the demo scene work, REU timing is critical. First, it is important to transfer one byte at a time. In v5.1, there will be an option OPT_EXP_REU_SPEED....

Update: To get the second scene working, timing on VICII's BA line is crucial. On [csdb](https://csdb.dk/release/?id=144105), there is a lot of talk about REU hardware bugs, stealing cycles from VICII...

Seems to work flawlessly in v5.1b2.